Design Patterns Guide
Overview
Design patterns are typical solutions to common problems in software design. Each pattern is like a blueprint that you can customize to solve a particular design problem in your code.
Pattern Categories
Provide object creation mechanisms that increase flexibility and reuse of existing code.
- Factory Method
- Abstract Factory
- Builder
- Prototype
- Singleton
Explain how to assemble objects and classes into larger structures while keeping these structures flexible and efficient.
- Adapter
- Bridge
- Composite
- Decorator
- Facade
- Flyweight
- Proxy
Take care of effective communication and the assignment of responsibilities between objects.
- Chain of Responsibility
- Command
- Iterator
- Mediator
- Memento
- Observer
- State
- Strategy
- Template Method
- Visitor
Pattern Selection Guide
When to Use Creational Patterns
- Need to create objects without exposing creation logic
- Want to create objects based on certain conditions
- Need to reuse existing objects instead of creating new ones
- Want to create complex objects step by step
When to Use Structural Patterns
- Need to ensure that classes work together despite incompatible interfaces
- Want to simplify complex subsystem interfaces
- Need to add responsibilities to objects dynamically
- Want to optimize resource usage with shared objects
When to Use Behavioral Patterns
- Need flexible communication between objects
- Want to define algorithms that can be easily swapped
- Need to implement complex workflows or state transitions
- Want to define a skeleton of an algorithm with customizable parts
Best Practices
Pattern Implementation
- Understand the Problem
- Clearly identify the issue you’re trying to solve
- Consider if a pattern is really needed
- Evaluate multiple pattern options
- Keep It Simple
- Don’t force patterns where they’re not needed
- Start with the simplest solution
- Refactor to patterns when complexity justifies it
- Consider Maintenance
- Document pattern usage clearly
- Explain the rationale for choosing the pattern
- Consider the impact on testing
Common Anti-Patterns to Avoid
- Pattern Overuse
- Using patterns without clear benefits
- Overcomplicating simple solutions
- Mixing too many patterns
- Incorrect Pattern Application
- Using patterns in wrong contexts
- Not following pattern principles
- Partial pattern implementation
- Inflexible Implementation
- Hard-coding pattern components
- Not considering future changes
- Tightly coupling pattern elements
Pattern Relationships
graph TD
A[Creational Patterns] --> B[Factory Method]
A --> C[Abstract Factory]
A --> D[Builder]
A --> E[Prototype]
A --> F[Singleton]
G[Structural Patterns] --> H[Adapter]
G --> I[Bridge]
G --> J[Composite]
G --> K[Decorator]
G --> L[Facade]
G --> M[Flyweight]
G --> N[Proxy]
O[Behavioral Patterns] --> P[Chain of Responsibility]
O --> Q[Command]
O --> R[Iterator]
O --> S[Mediator]
O --> T[Observer]
O --> U[State]
O --> V[Strategy]
O --> W[Template Method]
O --> X[Visitor]
Additional Resources